Running, Three Worlds

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Running is a movement-related skill. It functions like Flying, shown below:
- If you are not in combat, you make your roll - DEX + Running + 2d10.
- - If you roll less than 20, you might be running, but there is no effect on your movement rate.
- - If you roll between a 20 and a 30, you move as if you have one load lighter (hvy goes to medium, medium goes to light). If you are already at a light load, nothing changes.
- - If you roll a 30, include the benefit above, and double it.
- - Add an additional multiple for every 10 points of success on your roll.
- If you are in combat, you must complete a move action and have 'open' space in front of you.
- - Your 'running' action is a second 'move' action. A roll of a 20 gets you a faster move category (as above).
- - A 30 adds a multiple, every 10 points on your roll thereafter is also a multiple.

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